Houdini照明与渲染高级技巧视频教程 FXPHD HOU208 Mastering Lighting and Rendering with Houdinis Mantra

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Houdini照明与渲染高级技巧视频教程 FXPHD HOU208 Mastering Lighting and Rendering with Houdinis Mantra 


本教程是由FXPHDi机构出品的Houdini照明与渲染高级技巧视频教程,FXPHD HOU208 Mastering Lighting and Rendering with Houdinis Mantra,大小:3.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini,作者:Jens Martensson,共10个章节,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,PXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。  

FXPHD HOU208 Mastering Lighting and Rendering with Houdinis Mantra
One of the best ways to step your FX abilities up to the next level is to master Mantra, Houdini’s rendering engine and one of the best rendering solutions in the industry. Familiarity with Mantra will allow you to render the toughest effects a film can throw at the Houdini artist, as well as speak the language of lighting, and seamlessly integrate your effects and shots with final compositing.
This course will guide the student through the very basics of rendering in an exploration of Houdini cameras and lighting. Next, Three FX centric look-development tasks will be explored to build solid foundations with rendering. The examples will mimic on-the-job FX lookdev, which will impart experience dissecting a look and give a few studio ready FX solutions as well. They will increase in complexity and range a full gamut of lighting, rendering, and compositing scenarios.

Andrew Lowell is a Houdini FX artist on numerous films, spanning several years, countries, and studios. He’s a perpetual generalist and his background includes music and mixing, compositing and video editing, and every generalist skill set in the vfx business; always taking on the hardest and weirdest FX tasks in production. He’s also an experienced Houdini educator and author, and has developed many different methodologies for effectively teaching Houdini to both students and professionals.
class syllabus

Class 1: Mantra basics. This class will go through some of the basics. Software basics, such as how to set up cameras, lights, and renders within Houdini will be covered, as well as workflow and aesthetic basics such as the needs for various shots and working methods, and when to make the call as a Houdini FX artist to render your own elements.
Class 2: All about motion blur and cameras. Here motion blur will be covered in depth. Motion blur is one of the most sensitive issues of a rendering workflow. It has to be both correct, and unnoticeable; sometimes even tricked. Here we go through various motion blur practices gathered from different production and technical scenarios.
Class 3: Lighting in FX. Lighting is the key to any good looking element and render. This class explores lighting types, shadow types, and the various applications and techniques to use them.
Class 4: Project 1, Sparks. Having great looking sparks can complement any destruction task. Here we construct a spark system similar to the one made in Transformers 3. This will address issues such as how to render in-scene motion blur, and particle rendering.
Class 5: Project 1, Sparks Continued. This class produces the rendered results of our spark system from the previous class, as well as dives into final compositing and rendering FX interaction lighting passes.
Class 6: Project 2, Dust and Smoke rendering. Rendering dust is one of the most common tasks a Houdini FX artist will undertake. Here we work on constructing a simple dust shader, and rgb lighting as well as passing aov (arbitrary output variables) layers to compositing.
Class 7: Project 2, Dust and Smoke Rendering continued. This class produces the final dust renders, and explore Mantra’s delayed load and point instancing functionality which can drastically improve any rendering task’s efficiency.
Class 8: Project 3, Magical Effects and Compositing Integration part 1. This three part project involves ground-up look development of a tesla coil. Often Houdini artists are tasked with creating effects such as lighting, magical beams, or various other kinds of abstract look development which blur the lines between the various elements of geometry, animation, lighting, rendering, and compositing. We explore how to approach and set up these tasks in an organized way, and start on the geometry and animation components.
Class 9: Project 3, Magical Effects and Compositing Integration part 2. Here the class explores rendering techniques and passing various geometry attributes to final renders and compositing.
Class 10: Project 3, Magical Effects and Compositing Integration part 3. We go through final deep compositing integration, as well as various specialty lighting techniques such as geometry lighting to match our look both in 3D and in Compositing.

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