Digital-Tutors : Introduction to Character Rigging in Softimage
English | VP6F 782x646 | MP3 96 kbps | 1.20 GB
English | VP6F 782x646 | MP3 96 kbps | 1.20 GB
部分章节视频预览:
Lesson Outline (34 lessons)
This course will provide you with a foundation for rigging characters in Softimage.
This course will provide you with a foundation for rigging characters in Softimage.
We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.
![]() 1. Introduction and Project Overview ![]() 3. Building the leg bones ![]() 5. Setting up constraints for the secondary foot controls ![]() 7. Creating custom parameters for the secondary foot controls ![]() 9. Knee controls ![]() 11. Spine controls ![]() 13. The Center of Gravity control ![]() 15. Setting up head and neck controls ![]() 17. Rigging the eyebrows ![]() 19. Rigging lattice eyes in Softimage ![]() 21. Finishing the blink controls ![]() 23. Constructing the hand bones ![]() 25. Setting up arm controls ![]() 27. Adding shoulder controls ![]() 29. Finishing the finger rig ![]() 31. Working with Character Key Sets ![]() 33. Working with Softimage's Paint Weights tool |
![]() 2. Preparing the scene ![]() 4. Creating secondary foot controls ![]() 6. Establishing a primary foot control ![]() 8. Connecting the secondary foot controls to the custom parameters ![]() 10. Rigging the spine ![]() 12. Adding a back control ![]() 14. Building the head and neck bones ![]() 16. Staying organized with groups ![]() 18. Creating eye controls ![]() 20. The blink controls ![]() 22. Building the shoulder and arm bones ![]() 24. Mirroring the arms ![]() 26. Rigging the elbows ![]() 28. Building finger controls ![]() 30. Creating a Global Control ![]() 32. Enveloping the character ![]() 34. Mirroring Weights in Softimage |
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