Digital-Tutors : V-Ray Hypershade Nodes in Maya 2011
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Lesson Outline (17 lessons)
These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade.
1. Introduction and project overview 3. Overview of the V-Ray material in Maya – Part 2 5. Using the V-Ray Light material in Maya 7. Using the V-Ray Fresnel texture in Maya 9. Understanding the V-Ray Material Wrapper in Maya 11. Exploring the V-Ray SSS Single Scatter attributes 13. Utilizing the V-Ray Edges texture in Maya 15. Working with V-Ray Environment Fog 17. Rendering murky liquids in V-Ray for Maya |
2. Overview of the V-Ray material in Maya – Part 1 4. Creating 2-sided shaders in V-Ray 6. Utilizing the V-Ray Blend material in Maya 8. Working with the V-Ray Bump material in Maya 10. Using the V-Ray Subsurface Scattering material 12. Using the V-Ray Dirt texture in Maya 14. Using the V-Ray Fur Sampler node in Maya 16. Rendering volumetric geometry with V-Ray |
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