Tutorial Cinema 4D R9 + ZBrush 2 + Motionbuilder 6 | +Project Files | .avi |
部分章节预览:
llustrator Oliver Wünsch explains during this 180-minute workshop, how he uses Cinema 4D Release 9, ZBrush 2 and Motionbuilder 6 in a character animation project. The combined strength of these 3 highend tools allows for a new level of realism and expression in 3D animation.
The power of Zbrush 2 for unique surfaces detailing, Cinema 4D in it's newest Release-9, with new n-gon tools and overall production strength plus Motionbuilder 6 for realtime animation, allows a sophisticated pipeline that empowers the artist to achieve a completly new level of creativity
01 loops for faces
02 connecting faces
03 head volume
04 closing head gaps
05 zbrush interface zbrush
06 zsphere body building zsphere
07 zsphere body mesh zsphere
08 import to cinema4d
09 complete base mesh
10 zbrush groups zbrush
11 body shape
12 forming the head
13 head finetuning
14 body shaping
15 face details
16 projection master
17 auv texture displacement
18 export from zbrush
19 skinning
20 motionbuilder naming motionbuilder
21 motionbuilder character MotionBuilder
22 walkloop with poses
23 override tracks
24 save clips
25 matching clips
26 motioncapture clip
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