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Digital Tutors: Creating High Resolution Characters in ZBrush 4 | .flv | +Project Files | 4.07Gb
Lesson Outline (41 lessons)
部分章节视频预览:
In this course we'll use ZBrush to build and detail a high resolution biker character.
ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. If you're new to ZBrush, I encourage you to first check out the introductory courses, as well as the courses on some of the new features in ZBrush 4 like Shadowbox and Spotlight. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models.
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1. Introduction and project overview
3. Setting up reference images
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5. Shaping and modifying the base mesh
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7. Working on the body topology
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9. Shaping the character's body
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11. Sculpting the main head structure
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13. Sculpting the hands
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15. Polypainting the eyes
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17. Creating a UV layout for the jeans
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19. Finishing the jeans texture
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21. Sculpting wrinkles into the jeans
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23. Sculpting and painting the shirt
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25. Adding details to the vest
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27. Modeling the boot geometry
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29. Polypainting the boots
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31. Building and sculpting a moustache
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33. Polypainting the rest of the body
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35. Using Shadowbox to create a large patch for the vest
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37. Modeling the belt buckle
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39. Painting a tattoo on the arm
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41. Making final modifications
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2. Working with concept art
4. Building base geometry with zspheres
6. Customizing topology in Maya
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8. Finishing the topology changes
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10. Sculpting the main forms of the body
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12. Adding detail to the head
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14. Finishing the body and head sculpt
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16. Building the jeans
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18. Starting the jeans texture in Photoshop
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20. Using the jeans texture to paint and sculpt in ZBrush
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22. Creating a shirt with the topology tools
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24. Building the vest
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26. Sculpting and painting the vest
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28. Finishing the boots
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30. Adding eyebrows with zspheres
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32. Using Spotlight to paint the face
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34. Sculpting a patch for the vest
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36. Building the zippers using Shadowbox
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38. Using layers to add a facial scar
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40. Adding wear and tear to the jeans
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