Maya 2011与ZBrush 4整合教程(组合使用) Digital Tutors: Pipeline Integration with Maya 2011 and ZBrush 4

学习教程Maya 2011与ZBrush 4整合教程(组合使用) Digital Tutors: Pipeline Integration with Maya 2011 and ZBrush 4已关闭评论1,212

Maya 2011与ZBrush 4整合教程(组合使用)  Digital Tutors: Pipeline Integration with Maya 2011 and ZBrush 4-图片1

Digital Tutors: Pipeline Integration with Maya 2011 and ZBrush 4 | .flv | +Project Files | 993Mb

Lesson Outline (12 lessons)
In this course we will cover many of the methods for working between ZBrush 4 and Maya.

ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'’ll cover many of the tools and techniques we can use to merge Zbrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with Zbrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and Zbrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and Zbrush, leveraging the strengths of both to create your best work.

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1. Introduction and project overview

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3. Exporting and importing geometry

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5. Exporting Normal and Displacement maps

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7. Updating UVs in Maya

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9. Changing topology in Maya

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11. Exporting geometry for rendering

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2. File transfer formats

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4. Transferring textures

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6. Working with GoZ

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8. Creating base meshes in Maya

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10. Creating accessories in Maya

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12. Using the Multi Map Exporter

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