The Modeling of Chaos with Kostas Y Macfarlane
Application in focus: 3Ds Max , Zbrush
Photoshop Instructor: Kostas Y. Macfarlane
TRT: 20h55m
Video: QuickTime h.264 @ 300kbps, 1024×640, 10fps.
Audio: Mono AAC 44.1 kHz
Size: 4.77Gb (25 files)
Instructor: Kostas Y. Macfarlane
TRT: 20h 55m
- This is a 20 hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post – the whole process from start to finish.
- Applications used: 3dsmax, zbrush, ps and mr
The lessons show the progress from cube to fully textured, sculpted, rendered head.
We explore modeling techniquesfor:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)
Various stages and the final models, textures are included in the lesson for further study and manipulation. Useful for both game and film cg. This isn’t a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for. I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.
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