Maya和Nuke摄像机投影教程 Digital Tutors Camera Projection in Maya and Nuke 6.1

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Maya和Nuke摄像机投影教程  Digital Tutors Camera Projection in Maya and Nuke 6.1-图片1

由Digital Tutors 公司最新出品的Digital Tutors Camera Projection in Maya and Nuke 6.1教程,Maya 2011和Nuke 6.1摄像机投影教程
教程所使用的软件:Maya 2011, Nuke 6.1 and up

Maya和Nuke摄像机投影教程  Digital Tutors Camera Projection in Maya and Nuke 6.1-图片2

In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily.
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We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.

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1. Introduction and project overview

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3. Taking Photos for Camera Projection and common issues

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5. Adding our image plane for initial camera match moving

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7. Creating a basic camera rig to rotate around our point

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9. Creating our projection shader

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11. Modifying our channel box to accurately control scaling

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13. Creating background buildings

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15. Exporting our geometry and cameras from Maya into Nuke

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17. Creating projections using the UV Project node

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19. Adding Zblur and an alpha render of our main building

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21. Extracting our reflective areas and beginning to shade them

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23. Creating new geometry and images for our reflections

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2. What is Camera Projection?

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4. Finding the actual Focal Length and setting it in Maya

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6. Matching the first point of our building

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8. Rotating our camera to match our rotation to our building

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10. Using perspective tricks to model the rest of the building

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12. Animating our new camera movement

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14. Maintaining the horizon line by duplication our projection

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16. Creating our projection setup inside Nuke using Project3D

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18. Creating a sky dome that matches our background photo

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20. Fixing edge quality with multi samples and edge blur

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22. Modifying our Architectural material to reflect

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24. Final rendering and compositing our reflection and projection

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