《3dsmax建筑可视化高级培训视频教程》CGWorkshop Architectural Visualization Vol 4

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《3dsmax建筑可视化高级培训视频教程》CGWorkshop Architectural Visualization Vol 4

本教程是由VisCorbel机构出品的3dsmax建筑可视化高级培训视频教程,CGWorkshop Architectural Visualization Vol 4,时长:14天培训,大小:17.94 GB,格式:MP4高清视频,附工程源文件,教程使用软件:3ds max, VRay,语言:英语。人人素材网整理发布。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于人人素材DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。

CGWorkshop Architectural Visualization Vol 4
This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v ray cameras.
This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.

Exteriors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF – linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)

Interiors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V ray rendering engine setups – know your render
elements.
- Lighting conversions day to night

Postwork
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality

 

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