极品PS幻想艺术黑暗军阀绘制教程 iDRAWGiRLS – Male Character Concept I – Fantasy Art Dark WARLORD

学习教程极品PS幻想艺术黑暗军阀绘制教程 iDRAWGiRLS – Male Character Concept I – Fantasy Art Dark WARLORD已关闭评论1,037

极品PS幻想艺术黑暗军阀绘制教程  iDRAWGiRLS – Male Character Concept I – Fantasy Art Dark WARLORD

iDRAWGiRLS - Male Character Concept I - Fantasy Art Dark WARLORD | .wmv | +eBook | +Brushes | 177Mb

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Rough character concept painting Barbaric Warrior armor. Quick sketch or speedpainting for doom and gloom executioner dude.
I just finally get some times to sit around the computer on my free time to doodle out something. Lots of you have ask me about how I did character and armor concept in Guild Wars and Guild Wars 2 so in this post and several following post. I am going to try to show you the sketching, drawing and painting process of what I usually do for armors. Well, it is very similar to what I usually do with portraits and figures tutorials except there are more element involve, like materials (metal, cloth, leathers, etc.) that you will have to use values to convey the different between each material.
Thanks for all the kind words, comments and support you guys and girls have for idrawgirls.com I am glad this blog and website along with all the drawing and painting video tutorial serve its purpose. Not only you guys benefit from it, but also me. :) I am also hoping to progressing in my ability to execute a nice looking painting and concept art. And little by little, painting after painting over years I think I've progress a little also. It's really hard from time to time to find the way to achieve the result I really wanted. Painting is still really hard for me, to get better it takes a combination of a lot of things including lots of practice, observation and experiment and more. Anyway, here is what I have so far for the Barbaric Warrior type guy in armor. This one took me about 30-40 minutes or so because I didn't have any design in mind to begin with. It takes quite a bit of time to think of design and form altogether. So from here, the design might change here and there, but its essence should remain. I'm just designing on the go because I do this all the time so it is just a bit of struggle, but not so much. If I would concept environmental or props, I would have to look at tons of references and do a lot of thumbnails because I am not familiar with the elements. This remind me, before you do any concept design, don't forget thumbnails.
 

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