3D-Coat 4.00 beta6b | 460.5 mb
3d-coat 这是由乌克兰开发的数字雕塑软件,我们可以先看看官方的介绍:3D -Coat是专为游戏美工设计的软件,它专注于游戏模型的细节设计,集三维模型实时纹理绘制和细节雕刻功能为一身,可以加速细节设计流程,在更短的时间内创造出更多的内容。只需导入一个低精度模型,3D-Coat便可为其自动创建UV,一次性绘制法线贴图、置换贴图、颜色贴图、透明贴图、高光贴图。最大材质输出支持4096*4096做到真正的无缝输出
实际上,由于3D-Coat这款软件正在不断的更新,它官方的介绍已经有些落后了,目前最新的3D-Coat3.0Alpha系列版本不但可以进行前面说的细节雕刻和各种贴图绘制,还增加了拓扑功能,体积雕塑功能,硬件渲染功能等等,由于软件的更新速度实在太快,以至于我们目前还不能说3D-Coat最后会发展成为一款什么样的数字雕塑软件。
另外需要提到的是,软件的开发者在软件的信息中说他们是虔诚的基督徒,所以请用户不要将软件用于开发淫秽和色情的项目当中。由于软件是可以选择中文界面,所以我们可以很方便的阅读到这些有趣的信息。
软件最重要的还是功能,各种功能直接关系到用户对软件的评价,功能强大,使用简单的软件始终是软件开发者和用户的追求。
3dcoat在一开始就是支持中文语言的软件 这在三维软件中是很少见的。
专为游戏模型的开发而设计,专注于细节的雕刻和纹理贴图的绘制(粗模在其他的3d软件中完成)。 使您最初在一个细分到3百万面到5百万面的精度下进行设计。由于采用了法线贴图作为视窗显示的技术,大大加快了您对对象的编辑和查看速度。
3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
Beta versions contain bugfixes and features for upcoming V4. Beta features intended for V4 may be enabled or disabled via Edit-references->Show beta tools. Pay attention that versions from 3.7.14 it are actually V4 betas and many features that you see there are actually V4 preview. Beta features are LC tools, iconic UI, colored specular/emissive, scaled projection for photoshop, some new retopo tools, vertex voxel painting and some other, you may check it with "Show beta tools". But actually it hard to distinguish what beloongs to V3 and what to V4 because V4 is just logical evolution of V3.
Changes:
24.11.2012 BETA6
- big work performed over stabilizing and optimizing 3D-Coat. I hope LC tools will work much more predictably and faster. Many areas of 3D-Coat including paint, retopo, voxels was tested and a lot of bugs fixed. A lot of Mantis bugs fixed.
- Zooming in/out speed will depend on distance from the pivot point to perform better navigation
- options how ghosting will be treated (see top panel)
- Direct uploading to sketchfab.com done
About 3D-Coat
Currently Andrew Shpagin is Lead Programmer and Director of the 3D-Coat project. He gained experience of creating game development tools while working on game projects at GSC Game World studio, where he occupied the position of Lead Programmer in the strategy department. Andrew has 9 projects released. Many of them are well-known and popular not only in ex-USSR, but also in Europe, North America and Japan.
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