Maya和Nuke镜头跟踪和合成原理教程 Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

学习教程Maya和Nuke镜头跟踪和合成原理教程 Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6已关闭评论2,311

 

Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6 | *.flv | +Project Files | 3.75 GB

由Digital Tutors 公司最新出品的Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6教程,Maya2011和Nuke 6镜头跟踪和合成原理教程。适用于电影摄影界、电视台、广告界、摄影界、音乐MTV应用等。
教程共74个章节内容。全面学习Maya2011和Nuke 6合成技术。

NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。

Nuke合成软件参与制作的著名影视有:《后天/末日浩劫The Day After Tomorrow 》,I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》、《金刚》等...

 
Lesson Outline (74 lessons)
In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot.

We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3d scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Nuke to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片1
1. Introduction and Project Overview

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片2
3. Creating a plan to keep our shots consistent for Maya

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5. Manually tracking shot three

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7. Creating the coordinate system for shot four

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9. Integrating our various matchmoves into one scene

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11. Creating low-quality previews in Composite for use in Maya

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13. Hand-matching a camera inside Maya

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15. Constraining a preview camera to move with our shots

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17. Modeling the pyramid asset

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19. Modeling the interior of the pyramid

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21. Animating the second shot - Pyramid opens

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23. Animating the emitters in sync with the doors opening

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25. Keeping our nParticles in the pyramid and creating a vortex

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27. Animating the goals on and off to create the transitions

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29. Caching our particles and instancing geometry

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31. Adding direct lighting sources

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33. Using projection techniques to vary particle color by distance

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35. Animating the particle ramp and beginning our table shader

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37. Projecting our reflection map onto our geometry

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39. Changing our Ambient Occlusion pass for the best results

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41. Rendering with multiple cameras and fixing the preview cam

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43. Creating a layer to output a particle matte pass

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45. Doing final checks on render settings and batch rendering

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47. Color correcting our shots for consistency in Nuke

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49. Fixing shot 3 with color correction and Keyer nodes

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51. Using a luma keyer to darken our scene in shot 5

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53. Breaking apart our EXR into passes and setting the colorspace

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55. Combining passes to create a proper foreground alpha

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57. Adding DOF and dilating our pass to fix edge issues

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59. Lightwrapping and blurring to composite with background

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61. Tweaking the reflection and adding AO to the background

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63. Creating an expansive ground shadow using existing images

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65. Painting out the visible markers using RotoPaint

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67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs

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69. RotoPainting markers out of the background

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71. Using RotoPaint to fix background errors

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73. Animating the particle color correction during the fall

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2. Examining the shots and the footage

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4. Manually tracking shot two

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6. Manually tracking shot four

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8. Manually tracking shot five

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10. Continuing to integrate our shots together in Maya

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12. Offsetting our cameras and image planes to play correctly

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14. Matching the table orientation on shot 1 cam

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16. Testing our matchmove inside Maya and fixing any issues

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片45
18. Extruding and Beveling our pyramid

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片46
20. Animating the first shot - Pyramid sliding across the table

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22. Creating emitters for our nParticles

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24. Adding Newton and Drag forces to draw our particles into the air

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26. Creating the goal models for our particles

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28. Using a Gravity force to create falling particles

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30. Bringing in our HDR image for indirect lighting

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片52
32. Creating a material for our pyramid

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34. Animating the particle projection to stay with our particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片54
36. Creating a clean plate and reflection map for shot 1

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38. Setting up basic render passes and layers

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40. Choosing the file type and frame buffer for compositing

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42. Overriding render layers to render each camera separately

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44. Creating the reflection height shader and pass

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46. Dealing with mental ray® 'out of memory' errors

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片60
48. Using a ColorLookup and ColorCorrect to push our footage

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片61
50. Reusing color correction nodes to save time on shot 4

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52. Tracking the table and combining keys to finish shot 5

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片63
54. Combining our basic color passes and specularity

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片64
56. Using our Clean Plate to fix shot 1

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片65
58. Adding motion blur using our motion vector pass

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片66
60. Adding the reflection to our background

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片67
62. Using Keying techniques to fix depth in shot 2

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片68
64. Blurring our Depth and Motion Vectors for a soft look

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66. Using the particle matte to color correct our particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片70
68. Adding larger ground ambient occluion

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片71
70. Converting Shot 3 to Shot 4 and making color tweaks

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72. Converting shot 4 to shot 5 and fixing alpha issues

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6-图片73
74. RotoPainting markers and viewing the final

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