Zbrush Workshops For Artist 由zbrushworkshops公司最新出品的教程,Zbrush 4.0艺术家深入学习教程。教程分6大部分,每个部分价值:129$, 共874$。超价值教程。值得Zbrush 4.0 艺术家学习。
ZBrush是一个思路独特的三维软件,兼有2d软件的简易操作性和3D强大的功能!
Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。
全面地介绍了ZBrush的4
这次研讨会开始从地上爬起来,是适合初学者希望得到在ZBrush以及更先进的用户开始谁想要把螺母和螺栓的program.You潜水开始学习如何浏览周围的接口,慢慢地凝聚你的雕刻技巧。渐渐地更复杂的工具,介绍了作为你开发ZBrush的能力。
褶皱造型服装和理解
本次研讨会的重点是如何,我们可以组织复杂性的布料,创造我们的性格和ZBrush对雕刻非有机曲面的一种新工具的现实服装。
雕刻硬表面,装甲和重复模式
252分钟的综合讲座,示范及雕刻工程。本次研讨会提供了一个在ZBrush的坚硬的表面雕刻工具包完整面貌。我们以新的平面刷好,如网的提取,GroupsLoops和ZSketch强大工具的优势。
雕刻真实的皮肤及秤
雕塑的皮肤和鳞片是由ZBrush的用户最经常要求车间的一个。它要求,首先,一个脸部的不同部位和组织中最困难的一种形式,组织环境中,鳄鱼的身体概念方面的理解!这次研讨会是创建自己的方式设置到雕刻同时使用结构化方法(分解成最小的区/元素表上)和写意,一切和厨房水槽接近你。
雕刻的人脸与扫描数据
这次研讨会着眼于ZBrush的预测工具,如何resculpt装修了该模型的拓扑结构完美的雕塑造型为更多的现实主义和工具网。一路上,我们探索已付眼轨道的问题领域特别注意脸部的解剖
全面地介绍了ZBrush的4
褶皱造型服装和理解
雕刻硬表面,装甲和重复模式
雕刻真实的皮肤及秤
雕刻的人脸与扫描数据
介绍到雕刻
拓扑
Comprehensive Introduction to ZBrush 4
This workshop starts from the ground up and is perfect for beginners looking to get started in ZBrush as well as more advanced users who want to dive into the nuts and bolts of the program.You begin by learning how to navigate around the interface and slowly build up your sculpting skills. Gradually more complicated tools are introduced as you develop your proficiency with ZBrush.
Sculpting Clothing and Understanding Folds
This workshop focuses on how we can organize the complexity of drapery to create realistic clothing for our characters and ZBrush's new toolset for sculpting non-organic surfaces.
Sculpting Hard Surfaces, Armor and Repetitive Patterns
252 minutes of comprehensive lectures, demonstrations and sculpting projects. This workshop provides a complete look at ZBrush's hard surface sculpting toolkit. We take advantage of powerful tools like Mesh Extraction, GroupsLoops and ZSketch as well the new planar brushes.
Sculpting Realistic Skin & Scales
Sculpting skin and scales is one of the most often requested workshops by ZBrush users. It requires, first and foremost, an understanding of the different zones of the face and the conceptual aspect of organizing form in one of the most difficult to organize environments, a crocodile's body! This workshop is created to set you on your way to sculpting using both a structured approach (breaking the form down into its smallest zones/elements) and freehand, everything and the kitchen-sink approach.
Sculpting the Face with Scan Data
The workshop looks at ZBrush’s projection toolset, ways to resculpt the mesh for more sculptural realism and tools for fitting the topology of the model perfectly to the sculpt. Along the way we explore the anatomy of the face with special attention paid to the problem areas of the orbit of the eye.
Contents:
Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
Topology
如有问题,请联系邮箱:rrscteam@qq.com