《Houdini流体喷泉特效教程》FXPHD HOU203 Water Effects

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中文名称: Houdini流体喷泉特效教程
外文名称: FXPHD HOU203 Water Effects
资源分类: 教程 FXPHD HOU203 Houdini 流体喷泉特效
文件大小: 1.89 GB
资源格式: MP4视频格式 工程源文件
下载方式: 快传网盘+迅雷离线地址

 

《Houdini流体喷泉特效教程》FXPHD HOU203 Water Effects-图片1

本教程是由cmiVFX机构出品的HOUDINI中摄像机映射技术教程,教程使用软件:Houdini,MP4视频格式,作者:Jonathan Gilbert  ,语言:英语。

在这个中级教学中,我们将学习HOUDINI的水特效制作,Jonathan Gilbert与John Moncrief将帮助会员们对HOUDINI的DOPS还有各种不同的流体类型,例如SPN,VOXEL-BASED,还有FLIP FLIUDS进行讲解,使用这些知识,我们将能够产品级的作品中将CG水特效集成到真实的背景中。我们将为大家讲解如何在HOUDINI的使用RBD来实现碰撞检测,使用FLIP FLIUID来制作广袤的水体,使用DOPS来制作风,泡沫,还会讲解到照明,材质,渲染与最终图片的合成Gilbert是一位自由特效艺术家,使用HOUDINI已经有6年时间,他毕业于旧金山艺术大学3D动画特效艺术专业,并获得美术硕士的学位。接着他就开始在Side Effects工作,在Santa Monica教授了一系列初级与中级的PYRO EFFECTS特效教学。JONATHAN刚完成了<<哈利·波特与死亡圣器2>>中的技术总监工作。他现在还是旧金山大学的教授,教授HOUDINI的高级课程。
Moncrief从10年前就开始从事特效制作工作,使用Houdini, Maya, 3ds Max, After Effects, Shake, Nuke都有多年的经验,John刚结束了在Side Effects Software Inc 6个月的工作,他在Santa Monica创建了一个HOUDINI培训课程,为行业专业人士教授FLIP FLUID,Dops,vops。客户包括了暴雪,索尼娱乐,梦工厂。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域人人素材。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

FXPHD HOU203 Water Effects

This intermediate (pushing advanced) level course discusses fluid effects in Houdini. Profs Jonathan Gilbert and John Moncrief will help members of the course become familiar with Houdini’s Dynamics Operators (DOPs) and the different fluid types: SPH, Voxel-Based and FLIP fluids. With this knowledge you will endeavor in a production oriented project to integrate a cg water fountain into a live action background plate. We will explore Houdini’s Rigid Body Dynamics (RBD) for collision detection, FLIP fluids for the bulk of the water effects, DOPs Forces for wind, foam and spray using some built in shelf tools (whitecaps) and lastly, lighting, shading, rendering and compositing the final image.

Gilbert is a freelance VFX artist with over six years of Houdini experience. He graduated with his MFA in 3D Animation and Visual Effects with a concentration in fluid dynamics from the Academy of Art University in San Francisco. He then worked at Side Effects Software Inc. building and teaching a series of basic and intermediate Pyro Effects classes in Santa Monica. More recently, Jonathan finished working on the last Harry Potter and the Deathly Hallows Part 2 as a Technical Director at Gradient Effects. He also is currently a Professor at the Academy of Art University in San Francisco, building and teaching Advanced Houdini.

Moncrief started working in VFX over ten years ago and has experience in Houdini, Maya, 3ds Max, After Effects, Shake, and just about every NLE you can think of. John just wrapped up 6 months working at Side Effects Software Inc. in Santa Monica where he created a library of Houdini training courses on FLIP fluids, DOPs and VOPs for industry professionals from various studios including Blizzard, Sony Entertainment and DreamWorks. He has one insane long-haired cat, horrible allergies, and is currently pursuing a Masters of Fine Art degree in Visual Effects at Savannah College of Art and Design in Atlanta.

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