《CryEngine3材质制作教程3》Eat3D CryENGINE 3 Materials Vol 3 An Introduction and Application

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中文名称: CryEngine3材质制作教程3
外文名称: Eat3D CryENGINE 3 Materials Vol 3 An Introduction and Application
资源分类: 教程 Eat3D CryEngine3 材质制作 Materials
文件大小: 1.13 GB
资源格式: Hélder Pinto
下载方式: 115网盘永久+迅雷离线地址+迅雷快传

 

《CryEngine3材质制作教程3》Eat3D CryENGINE 3 Materials Vol 3 An Introduction and Application-图片1

本教程是由Eat3D机构出品的CryEngine3材质制作教程3,时长:4小时30分,教程使用软件:MotionBuilder,作者:Hélder Pinto ,大小:984 MB,MP4视频格式,语言:英语。

在本系列教学的第三张DVD中,Hélder Pinto讲解了更多中级与高级的主题。他从讲解parallax occlusion mapping与创建非常漂亮的道路材质开始。接着他创建了一个贴花材质,地形材质,edge decals, decals, detail maps, 滚动贴图, 还有一些反射技巧与融合层的知识。

Crytek正式发布了CryENGINE 2的升级版CryEngine 3,目前Crysis2《孤岛危机2》采用了该引擎。最新的CryEngine 3引擎为3.3版。CryEngine 3引擎是世界上最先进的和大量授权的应用引擎,该引擎不单只是授权给游戏工作室开发游戏,还大量授权给了学校,建筑公司,医院和一些视觉公司和个人使用等,个人使用者可以登录专门的网站注册,然后签署并提交保密协议,就可以获得相应的软件授权拷贝。
最新CryEngine 3引擎将会加入更多的图形功能,更强大的物理破坏效果,动画技术以及多个游戏技术的增强功能,例如大范围开放的环境、建筑内部丰富的细节、高级任务表情人人素材以及动作、新的改进版SandBOX编辑器、多种不同平台实时所见即所玩的开发、引擎内色彩等级、程序破坏与物理效果等高级先进技术。CryEngine 3引擎在PC平台上也支持DirectX 9、10、11,并且支持多核心技术来获得对称多处理和超线程,同时也支持32位和64位的版本。
作为声名显赫的CryENGINE引擎的第三代,CryENGINE 3继承了前辈在画质方面的突出造诣,而且这次不仅限于PC平台,还可用于PS3和X360等主机平台,这也是Crytek首次进军游戏机领域。

该系列其他教程:
《CryENGINE 3游戏引擎综合训练教程合辑 17小时》CryENGINE 3 Vol 1、2、3 An Introduction and Application
http://www.rr-sc.com/thread-47172-1-1.html

Eat3D CryENGINE 3 Materials Vol 3 An Introduction and Application
In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.
This DVD, along with the other volumes in the series, will provide you with an invaluable amount of information needed to start creating your own production materials in CryENGINE 3 SDK today.
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding rr-sc.com character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on Crysis 3.

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http://www.rr-sc.com/thread-53527-1-1.html

 

 

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