中文名称: | 运动捕捉制作流程教程 |
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外文名称: | Eat3D Autodesk MotionBuilder Motion Capture Production Pipeline |
资源分类: | 教程 Eat3D MotionBuilder 运动捕捉 |
文件大小: | 984 MB |
资源格式: | MP4视频格式 |
下载方式: | 115网盘永久+迅雷离线地址+迅雷快传 |
本教程是由Eat3D机构出品的运动捕捉制作流程教程,时长:5小时30分,教程使用软件:MotionBuilder,作者:Markus,大小:984 MB,MP4视频格式,语言:英语。
在本DVD中,导师Markus将教授我们使用好几个运动捕捉文件创建一个复杂的最终场景。开始的时候他为我们介绍了MotionBuilder的界面,还有如何将角色从MAYA中导出,并且传递到MotionBuilder中。然后他在MotionBuilder中为我们介绍了如何绑定骨骼,并且创建绑定的姿势,接着他为一个actor设定了markers,并且使用这个actor将运动捕捉信息应用到这个角色上。接下来Markus使用原始的动画信息,选择其中的一部分,应用到场景中,并且通过它们制作出了一些动画片段。接下来他讲这些动画片段融合到一起,从而大致得到需要的结果,然后通过设置时间让各部分看起来更好一些。接下来他道角色控制器中, 对它们进行艰苦的修饰工作,让动画看起来更自然一些。最后Markus将所有的东西都导入到UDK中,并创建出了一个完整的场景。最终场景中有使用声效,粒子还有相机动画。
Eat3D Autodesk MotionBuilder Motion Capture Production Pipeline
In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then rr-sc.com takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations.
This DVD is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.
About the Instructor:
Markus Hammarstedt has been working with Animation and MotionBuilder for over 4 years and worked on such games as Bulletstorm, Terminator Salvation, and Bionic Commando Rearmed 2. Markus has worked for over 2 years at Epic Games / People Can Fly and is currently at MachineGames, a ZeniMax studio, working on an unannounced project.
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