中文名称: | 3D软件Pilgway 3D Coat 3.7.10A破解版32/64win |
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外文名称: | 3D-Coat 3.7.10A SIMP/CUDA x32/x64 |
资源分类: | 3D软件 破解版 Pilgway 3DCoat |
文件大小: | 331.76 MB/331.76 MB |
资源格式: | exe crack |
下载方式: | 115网盘永久+迅雷离线地址+迅雷快传 |
Pilgway已发布3D-Coat3.7;再次证明此应用程序在完整发布中可打包更多sculpting和retopology工具到点的更新中。
3D-Coat3.7的主要功能包括一套AppLink连接插件,用来传输其他3D包中的内容。
很高兴见到messiahStudio和Cheetah 3D的相似版本。奇怪的是,仅支持Fusion而不支持Nuke。
其他新功能包括新式实例工具和精确布尔运算的自动开关工具。也包括对立体像素,点和UV工具的技巧和更新列表,可通过以下链接获得。
Pilgway发布3D-Coat3.7版本,此应用程序在完整发布中可打包更多sculpting和retopology工具到点的更新中。3D-Coat3.7的主要功能包括一套AppLink连接插件,用来传输其他3D包中的内容。3D-Coat 3.7已可获得;许可价格为349美元。对于3.x注册用户可免费更新。
新功能包括新式实例工具和精确布尔运算的自动开关工具。也包括对立体像素,点和UV工具的技巧和更新列表,可通过以下链接获得。3dcoat专为游戏模型的开发而设计,专注于细节的雕刻和纹理贴图的绘制(粗模在其他的3d软件中完成)。使您最初在一个细分到3百万面到5百万面的精度下进行设计。由于采用了法线贴图作为视窗显示的技术,大大加快了您对对象的编辑和查看速度。
3D-Coat 3.7.10A SIMP/CUDA x32/x64
3D-Coat is a useful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing and developed specifically for game development, etc…Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface. Retopology tools. 3D-Coat combines the most powerful retopology approaches in one package.
3D Layers. Every layer consists of a colour, specular, transparency, and displacement channel.
Compatibility. Full compatibility with Light Wave 3D, Modo (via .lwo format), Maya, 3ds Max, Carrara (via .fbx and .obj format).
3D mouse support. 3D-Coat supports 3D SpaceNavigator by 3DCONNEXION. Connection with Adobe Photoshop. It can deeply integrate with Adobe Photoshop (R) or any other PSD editor.
Features 3.7.10
Per-face hide tool in voxel surface mode
CutFace in PaintRoom will hide voxel pieces too. In so way freeze/hide tools in paint room act on voxels as well.
Ghost mode introduced
New blendmode – Highlight emissive. Read hint there.
new item Texture->Import->Emissive intensity
“To center mass” and “To bound centser” in Merge tool will move gizmo instead of object.
Free-form pose deformation quality improved a lot. Matth of transforms rewritten.
Fixed “more on bright” issue
fixed “improper scale issue”
fixed “Selecting Low-Poly View breaks shading views”
mutiple uv-sets per object in FBX export/import supported.
resolved scaling issue
import tiles as UV sets implemented for MV painting too.
I made better support of smoothing groups export via OBJ files.
crash when saving subtree fixed
small fixes: renaming models in “Models/Splines” tab fixed + dropped models from VoxTree -> Models getting more intuitive names.
http://www.rr-sc.com/thread-53399-1-1.html
如有问题,请联系邮箱:rrscteam@qq.com