《Maya个性化游戏人物角色建模教程》Simply Maya Low Poly Character Study Freeky

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中文名称: Maya个性化游戏人物角色建模教程
外文名称: Simply Maya Low Poly Character Study Freeky
资源分类: 教程 SimplyMaya Maya 人物角色建模
文件大小: 609.05 MB
资源格式: AVI视频格式
下载方式: 115网盘永久+快传网盘+迅雷离线地址

 

《Maya个性化游戏人物角色建模教程》Simply Maya Low Poly Character Study Freeky

本教程是由SimplyMaya机构出品的MMaya个性化游戏人物角色建模教程,时长:3小时26分,教程使用软件:Maya、Photoshop,大小:609.05 MB,AVI视频格式,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Low Poly Character Study Freeky
This short three and a half hour project goes over the complete process of modeling, UV layout and some basic texture painting for the low polygon character you can see in the image above. It’s a good project for anyone who’s a new user as it will give you an introduction to some of the common techniques when modeling and texturing in Maya before you take on a longer and more complicated project. Low poly modeling is also important for real time applications like games.

Using NURBS primitives we create the basic shapes for the different body parts which are then converted to polygons to create rr-sc.com some detail and define the final model. We take a look at the most commonly used modeling tools split poly and extrude, how to join up geometry, as well as methods for sculpting good shapes when working on a low resolution mesh and reducing the total polygon count on a character when working to a set limit.

With the model complete we continue with laying out flat UV’s and creating a final UV map. The map we bring into Photoshop for texture painting where you’ll learn a bit about different tools and how to work on layers when creating color maps. During this process we go over some different tools and how to smudge and blend to get nice color variations within a texture, as well as how to create a bump map to add an illusion of depth to your final renders.

http://www.rr-sc.com/thread-52993-1-1.html

 

 

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