《3dsmax现代别墅景观教程》CG Cookie Modern Exterior Villa

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中文名称: 3dsmax现代别墅景观教程
外文名称: CG Cookie Modern Exterior Villa
资源分类: 教程 3dsmax CGCookie
文件大小: 1.62 GB
资源格式: MOV视频格式
下载方式: 115网盘永久+快传网盘+迅雷离线地址

 

《3dsmax现代别墅景观教程》CG Cookie Modern Exterior Villa-图片1

本教程是由CGCookie机构出品的3dsmax现代别墅景观教程,教程使用软件:3dsmax,大小:1.62 GB,MOV视频格式,共4章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的人人素材动画制作,后更进一步开始参与影视片的特效制作人人素材,例如X战警II,最后的武士等。

《3dsmax现代别墅景观教程》CG Cookie Modern Exterior Villa-图片2 《3dsmax现代别墅景观教程》CG Cookie Modern Exterior Villa-图片2

CG Cookie Modern Exterior Villa
CG Cookie Tutorial on the modelling and rendering of the exterior of a modern villa using 3dsMax. Videos and project files included.

Part 1 : In this video we’ll take a look at iRay usage for exterior architectural rendering. We’ll start modeling an exterior villa with a pool, preparing the scene using layers to make it simpler to be managed, and we start to apply some materials created using the Slate Material editor and Arch&Design shaders

Part 2 : In this video we’ll continue working at the exterior villa scene adding some new model parts and working a little bit more on the water shader, and the wood shader. We’ll add more details as wet maps on the ground, more complex bump layers over the water plane.

Part 3 : In this video we’ll continue working at the exterior villa scene. We’ll add a little bit of vegetation using the AEC primitives, then we’ll finalize the basic house 3D model and fix some stuffs for some shaders.

Part 4 : In this video we’ll finalize the Modern exterior villa project. We’ll work a little bit on some materials to fix colors, bump details etc. We’ll change the camera position and perspective to find a better point of view, and we’ll work on plants, adding some of it, moving the others, changing the materials with some basic Arch&Design shaders, we’ll work on the external wall to a better rr-sc.com result, then adding a little bit of depth of field with iRay and fixing some parameters on the sky and the exposure control, we’ll be ready to move the rendered image in Combustion to work with color correction and other tools to find final look.

 

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