中文名称: | Maya卡通漫画人物建模教程 |
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外文名称: | Simply Maya Chef Ramsey Caricature Modeling |
资源分类: | 教程 Simply Maya 建模 |
文件大小: | 3.44 GB |
资源格式: | AVI视频格式 |
下载方式: | 115网盘永久+迅雷离线地址 |
本教是由SimplyMaya机构出品的Maya卡通漫画人物建模教程,时长:9小时55分,教程使用软件:Maya,大小:3.44 GB,格式:AVI视频,语言:英语。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Simply Maya Chef Ramsey Caricature Modeling
In this tutorial we create a cartoon caricature of the famous Chef Ramsay and get the end result you can see in the image above. We start by taking a closer look at some of the things that are important when youre creating a caricature model by studying images of the face and youll see how you can add those little extras to your models by looking for the details that define them.
During the modeling process we build our character according to the workflow that would be used in a production environment and pay attention to how you should pose your model before its passed on to the rigging department taking into consideration what its intended for in the actual production.
You will learn how to create correct topology in character modeling and why its important to maintain good edge spacing and flow. We also add extra resolution in certain areas on the model to simplify the rigging process and allow for the character to deform properly once its animated. As this is not a symmetrical character well be working on double sided geometry in this tutorial and youll learn how to use many of Mayas different polygon modeling tools during this process.
Once we have the main geometry for the body of our character well model in the creases and stitched joints on the clothing before moving on to creating the head. A long time is spent on getting the correct geometry in this region to allow for the extreme features this character has and get a convincing face resemblance with our sketch references. Well also add creases, wrinkles, eyebrows and individual strands for hair. Throughout this process youll learn to keep a scene in Maya neat and tidy so that its suitable for other people to work on later down the production line.
With our model almost complete we continue with UV layout and shading for a cartoon character, before we bring the different rr-sc.com parts together as one complete model and do some minor tweaks and add extra detail to the hands and clothing. Finally we build a meat clever and adjust the standard t-pose of our model to make it suitable for rigging.
Chef Ramsay was created for Simply Maya by Jason Edwards while he was working on cartoon character models similar to this one for the Headcases TV-Series. Hes currently employed at Windmill Lane VFX Studios as a Senior Modeler and working on his graphic novel Outlaws Tales which you can follow as it progresses on his personal website.
This tutorial is also featured in The Making of Chef Ramsay on CGArena and in The Making of Gordon Ramsay on 3DTotal.
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