中文名称: | Maya制作卡通红衣女孩建模教程 |
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外文名称: | Simply Maya Stylized Cartoon Female Red Girl |
资源分类: | 教程 Simply Maya 建模 |
文件大小: | 1.60 GB |
资源格式: | AVI视频格式 |
下载方式: | 115网盘永久+迅雷离线地址 |
本教程是由SimplyMaya机构出品的Maya制作卡通红衣女孩建模教程,时长:8小时29分,大小:1.60 GB,格式:AVI视频,语言:英语,共18章节。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件
Simply Maya Stylized Cartoon Female Red Girl
We start off by creating a project folder and setting up image planes before we move on to sculpting out the basic head shape with NURBS component CV’s and inserting isoparms in areas that require extra resolution. We cut out holes for the eyeballs and mouth area, and convert to polygons for detail modeling and fine shaping of nostrils, chin and cheeks. We switch between a low resolution polygon and a high resolution subdivision mesh and use the sculpt geometry tool to smooth and round out areas of the model to get a nice organic shape.
When the head is complete we continue on the body, you’ll learn how to model clothes in Maya and make the really cool looking boots on our character. We also model hands, before we go back to doing some more work on the face adding the gums and teeth. You’ll learn some clever techniques for how you can use NURBS to model hair on a cartoon character as well as how to cut out geometry in a way that simplifies the UV process and how the polygon count can be reduced when you’re working on things like clothes and hair.
When the modeling process is complete we lay out the UV’s and create the cartoon textures for the character in Photoshop. During the texturing part you’ll learn how to work with layers when you’re painting to be able to fix mistakes easily and get better control over your color maps. We paint the clothes and skin and add bump maps to get some more details like skin pores and cloth structure on our fabrics.
Cartoon Modeling
Organic Sculpting
Polygon, NURBS & Subivision Workflow
Modeling Clothes on a Character
Modeling Strands of Hair
Hair Tube Shader
Character UV Layout in Maya
Cartoon Shading
Color, Bump & Specular Maps
Creating Realistic Eyes in Maya
Finally we create a specular map to pinpoint exactly where on a character we want the specular highlights to appear and we explain the underlying principles of how bump and specular maps work on a grey scale and how you can use noise filters to get good rr-sc.com variation within these maps. When we have all the different maps imported into Maya and assigned to the model we use some different procedural textures to create great looking cartoon eyes and work with the hair tube shader to get realistic hair.
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