中文名称: | Maya与ZBrush制作海洋怪兽教程 |
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外文名称: | Digital-Tutors Creative Development: Creating a Sea Creature in Maya and ZBrush |
资源分类: | 教程 Digital-Tutors Maya ZBrush Topogun |
文件大小: | - |
资源格式: | FLV视频格式 工程源文件 |
下载方式: | 115网盘永久+FTP迅雷高速地址 |
本教程是由Digital-Tutors机构出品的Maya与ZBrush制作海洋怪兽教程人人素材,时长:3小时20分,教程使用软件:Maya 2011, Topogun 1.06, ZBrush 4R2,附工程源文件,作者:Darrell Abney,官方发布时间:2011年3月1日。
在本教学中我们将学习一些在MAYA,ZBRUSH还有TOPOGUN中创建数码生物草图的节省时间的技巧与工作流程。当你为电影制作生物概念设计图的时候,导演经常会要求制作细节的角色渲染图,甚至是3D打印效果,从而判断是否启用这个构思。在本教学中我们将学习到如何将2的草图转换为3D的数码设计图。
Digital-Tutors Creative Development: Creating a Sea Creature in Maya and ZBrush with Darrell Abney
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya,ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough renrensucai.com to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready www.rr-sc.com character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation.
教程详细章节目录:(共16章节)
http://www.rr-sc.com/thread-51828-1-1.html
如有问题,请联系邮箱:rrscteam@qq.com