《Maya梦幻景观环境建模教程》Simply Maya 3D Exterior Set Design Fantasy Landscape

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中文名称: Maya梦幻景观环境建模教程
外文名称: Simply Maya 3D Exterior Set Design Fantasy Landscape
资源分类: 教程 Simply Maya 景观环境 Landscape
文件大小: 1.12 GB
资源格式: MP4

 

《Maya梦幻景观环境建模教程》Simply Maya 3D Exterior Set Design Fantasy Landscape

本教材是由SimplyMaya机构出品的Maya梦幻景观环境建模教程,教程使用软件:Maya。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya 3D Exterior Set Design Fantasy Landscape
Creating a Fantasy Landscape is a tutorial that contains a lot of NURBS modeling so you will learn how to work with isoparms, hulls, CV’s, lofting surfaces and Maya’s curve tools. This is a fast way to generate a lot of geometry in a scene which is then converted to polygons for adding details and refining the models.
We’ll create mountain terrain, windmills, mushroom shaped houses, clouds and rope bridges, all these techniques are important when modeling fantasy or realistic exteriors in Maya. You’ll see how the sculpt geometry tool can be used to sculpt ground based terrain and work with the split poly tool to cut out irregular shapes in landscape modeling.

The project continues with texturing where you’ll lay out UV’s for the environment and you’ll get some good tips and tricks on how to fix some of the common problems that might occur during the UV mapping process. We’ll then bring it into Photoshop for texture painting rock, wood and many other things during which you’ll get some good practice at using smudge tools and blending colors. As well we’ll create bump maps using procedural textures and to get some color variation in our final scene we will work with ramp textures.

Finally we’ll create a complete sky environment with clouds and look at how to add your own custom background images in Maya and render with depth of field to add another dimension to our final result. This environment can further be used to place your own animated characters in.

 

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