中文名称: | Maya与Zbrush电影游戏人物纹理贴图高级教程 |
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外文名称: | Character Texturing for Production Texturing Techniques with Ben Neall |
资源分类: | 教程 Maya Zbrush 纹理贴图 电影游戏人物 |
文件大小: | 1.76G |
资源格式: | mp4 |
本教程是关于Maya与Zbrush电影游戏人物纹理贴图高级教程,使用软件:Maya,Zbrush,Photoshop,C4D。
Character Texturing for Production Texturing Techniques with Ben Neall
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
教程详细章节目录:
UV Layout for the Head
UV Layout for the Suit
Shaders
Compositing
Texturing Flesh
Texturing the Clothing and Cigar
Creating and Using Reference
Working with the Art Directo
1.Intro/First Production Meeting
2.Photo Shoot
3.UVing the Head
4.Texturing the Head
5.Shaders & Compositing
6.Cigar: Start to Finish
7.UVing the Suit
8.Texturing the Suit
9.Second Production Meeting
10.Compositing the Suit
11.Outro
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