《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE

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资源信息
中文名称: NUKE摄像机投影技术教程
外文名称: Digital-Tutors Removing Objects with Camera Projection in NUKE
资源分类: 教程 Digital-Tutors NUKE 摄像机 投影
文件大小: 1.1G
资源格式: flv project rar
下载方式: 115网盘

《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片1
本教程是由Digital-Tutors机构出品的NUKE摄像机投影技术教程,时长2小时53分,附工程源文件,使用软件:NUKE 6.3v1,官方更新时间:2011.10.3

《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2
《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2《NUKE摄像机投影技术教程》Digital-Tutors Removing Objects with Camera Projection in NUKE-图片2
Nuke:NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分
无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。

Nuke合成软件参与制作的著名影视有:I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》等...

Digital-Tutors Removing Objects with Camera Projection in NUKE Advanced | 2h 53m | 1.00 GB | Project Files 64 MB | Required Software: NUKE 6.3v1
In this series of lessons, we’ll be entirely removing a foreground object using camera projection techniques.
We’ll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We’ll begin by solving a 3D camera with the NUKEX camera tracker. Then we’ll make the 3D scene more human readable and examine the card workflow. Then we’ll use Photoshop to create a clean-plate of our primary foreground element. Then we’ll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We’ll finish with a shot that has the object completely removed.

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